Naruto: Crisis: Shinobi Fate
Crisis:Village Upgrades FlPA3wp
Naruto: Crisis: Shinobi Fate
Crisis:Village Upgrades FlPA3wp
Naruto: Crisis: Shinobi Fate
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PostSubject: Crisis:Village Upgrades   Crisis:Village Upgrades Icon_minitimeThu Dec 06, 2018 10:18 pm

Village Upgrades

Facilities are an important part of the village's economy and protection. Each facility will have multiple ranks of progress and each progression will result in higher or stronger benefits. Of course these facilities cost an enormous amount of ryo for each one and each upgrade. 
Sensory Barrier: Creates an invisible barrier around the total circumference of the village. Invisible to the naked eye, but not sensory techniques or certain doujutsu- this barrier acts as an alarm to the village, noting all shinobi inside the village of intruders and from which direction they came. 
Rank 1: Once the barrier is erected, it is monitored at all times by a team of shinobi in a highly secured and secret place. The barrier covers the whole village and alerts the sensory shinobi when someone not of their village enters intrusively through various methods. The method between recognizing their villagers, strangers and intruders varies between villages: the most common way are seals however. Typically seals that are places on their village's PC shinobi(not their belongings). Merchants and travelers get temporary seals in the form of scrolls that change regularly. 100,000 RYO
Rank 2: Once upgraded to rank 2, the seal's range is increased along with a secondary barrier being added at the barrier's increase parameter. The range extends one hundred feet passed the gates, allowing for additional checkpoints and guards to be places to secure the village. This coupled with the Walls perk will further increase the village's security. 200,000 RYO
Rank 3: Once upgraded to rank 3, the seal's range is increased further along with a third barrier being added at the barrier's increased parameter. The range extends three hundred feet passed the innermost gates, allowing for up to two more additional checkpoints and gates if coupled with the Walls perk. 400,000 RYO

Fortress Barrier: Creates an invisible barrier around the total circumference of the village. Invisible to the naked eye, but not to sensory techniques or certain doujutsu- this barrier acts as a physical defense against intruders and attacks. Once activated, no one may enter or exit the village without permission from the guards posted at the entrance.
Rank 1: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 1,000 power. 100,000RYO
Rank 2: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 2,000 power. 200,000 RYO
Rank 3: Once the barrier is erected it acts as a two-way membrane which controls whom or what may enter or leave the village. The seal's password is changed regularly and the only way to enter or exit is to receive the new password seal from the guards. The guards inspect everyone who enters or leaves, to prevent intruders. The defense of the barrier is equivalent to 3,000 power. 400,000 RYO

Walls:
Rank 1: The first wall is erected around the immediate area of the entire village. These walls are made of stone and rise up a good twenty feet. A single gate is positioned at the entrance of the village and half a dozen guards are stationed there at all times. Each gate possesses a portion of the seal required to enter the village. The defense of the wall is equivalent to 500 power. 50,000 RYO
Rank 2: The second wall is erected at a distance of 100 feet area of the entire village. The first and second wall are made of steel reinforced stone and rise up a good forty feet. A second gate is positioned at the entrance of the second wall and half a dozen guards are stationed there at all times. Each gate possesses a portion of the seal required to enter the village.  The defense of the wall is equivalent to 1,000 power. 100,000 RYO
Rank 3: The third wall is erected at a distance of 300 feet area of the entire village. The first, second and third walls are made of reinforced steel and rise up a good eighty feet. A third gate is positioned at the entrance of the third wall. Each gate possesses a portion of the seal required to enter the village. The defense of the wall is equivalent to 1,500 power. 150,000 RYO

Shop discounts
Rank 1: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 10% discount. 100,000 RYO
Rank 2: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 20% discount. 150,000 RYO
Rank 3: The village pays shops a tribute to offer their shinobi discounts on gear & items(Not crafting). 30% discount. 200,000 RYO

Blacksmith
Rank 1: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of S rank quality. Allows 2 Tier 1 materials to be crafted into 1 Tier 2 material. 100,000 RYO
Rank 2: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of SS rank quality. Allows 2 Tier 2 materials to be crafted into 1 Tier 3 material. 200,000 RYO

Rank 3: Sets up a blacksmith in the village, which allows for custom weapons and items to be made of X rank quality. Allows 2 Tier 3 materials to be crafted into 1 Tier 4 material. 300,000 RYO

Stock Marketing
Rank 1: The village earns 20% extra RYO for however much the village possesses at the start of each week. 100,000 RYO
Rank 2: The village earns 30% extra RYO for however much the village possesses at the start of each week. 200,000 RYO
Rank 3: The village earns 40% extra RYO for however much the village possesses at the start of each week. 300,000 RYO
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Crisis:Village Upgrades
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